Devlair 👾

Viewport letterboxing in Raylib

2 mins post gamedev

About week ago I started little 2D old school like project in latest .NET 7 just to test some new things I allways wanted to try. For graphic representation I’ve used small library called Raylib. For those who don’t know Raylib is high level OpenGL “wrapper” written in pure C and inspired by XNA - so it works more or less like Monogame or Love2D. I wanted to develop whole project in one native resolution which is small (in my case 480x320) for that desired old school look and feel.

Defold

2 mins post gamedev

Defold je svým způsobem jedinečný nástroj, který je určen pro tvorbu středně velkých a menších her. Již při prvním pohledu na oficiální stránky si potenciální uživatel lehce všimne, že Defold spíše cílí na mobilní zařízení a web, ale rozhodně to není nutnost protože podporuje výstup pro veškeré mainstreamové platformy a nedávno byla dokonce přidána podpora pro PS4 s potvrzením, že podpora pro PS5 bude následovat. Jako největší výhody oproti konkurenci bych zmínil tyto body:

Project ISO

1 min project gamedev

Isometric projection is one of my favorite game stylization, and Project ISO was my first attempt to challenge myself and create a custom isometeric “engine”. At the time I only worked with C#, so the obvious choice was to build the whole concept on top of the Monogame framework and it served me well. First project ISO prototype I didn’t really know what challenges awaited me, so I set up the project and started to build the structure.

Why I love fantasy game consoles (and you should too)

2 mins post gamedev

Fantasy game consoles are “virtual computers” that lets you create and play retro-style software on your PC. But how does it work? Well, it is very simple, users have to download binaries (or use a web version) of the desired console and launch them. The console then welcomes the users with a booting screen and with old school console-like interface which the user uses for “navigating” through all the tools.

Frameworks & Engines

2 mins project gamedev

We live in such a wonderful age to be software developers. A few decades back, game development was a pretty challenging task even for intermediate programmers. Nowadays it is very easy to get directly into game development. Modern hardware is powerful, and in fact, a moderately powerful laptop is enough for development. Also, indie devs nowadays have access to a rich library of tools. Just choose the right one… yes?